﻿#include "pingpong.h"
#include "pingpong_private.h"

PingpongPrivate pingpong_private;

void Start(NetworkType client, NetworkType server) {
    pingpong_private.Start(client, server);
}

void Stop() {
    return pingpong_private.Stop();
}

unsigned long long Result() {
    return pingpong_private.Result();
}